Thursday, September 17, 2015

Designing for the Internet of Things

Internet-of-Things-Nest-Thermostat
The Internet of Things is a hot topic right now, with it meaning many things to many people. From a design perspective, the IoT means creating a seamless smooth experience, where products don’t live in bubbles but as part of a connected framework that creates the customer journey. Simple (or binary) examples include Nest, Easybulb and the Apple Watch. More complex examples include Build-a-Bear (where the user builds their online profile as they go from stage to stage, you can find a walkthrough here). It’s the more complex interactions and digital touchpoints in IoT that allow a brand to extend its customer reach.
Audi London is a great example of using IoT to disrupt the car dealership experience.
But these are experiences that need to be thought through and designed – these actually create digital touchpoints within a customer journey – that is, brands now have more control on how customers connect to them.  This is why when designing the experience you must consider the following:
The devices – not just the ones you want people to use, but expect the unexpected. A user who can’t engage with you because they use the wrong kind of phone is not their problem, its your business problem.
Force-feeding the experience – process design, esp. with IoT is a user experience that needs design. A simple example is easybulb, a WYSIWYG simple UX on the phone changes the color of the lights, the ability to time mood lighting, etc etc. All create a simple (consistent) experience. Do not try to wedge your user into an experience because of the limitations of the hardware.
Expose your data to the user -  Your data is part of your IoT design, Nest does a great job of this by allowing users to access on their iPad their energy usage and provide recommendations on saving on their energy bill. Too often enterprises design a system of IoT with a misguided concept that the collected data is only for their eyes. But it’s the data collection that differentiates these objects to your customer. Provide use cases for them that leverages what the smart objects collect.
Its not just digital – Don’t forget the physical part of the interaction, face to face customer interaction such as a guided walkthrough of a kiosk is just as important as the kiosk itself. The spaces between your objects in an IoT experience are where most of your problems can arise, because you cannot predict human behavior. Work on narrowing those gaps for a truly seamless journey.

4 reasons most Intranets and Employee Portals fail

Intranets have evolved beyond the need for document repositories we saw in the 2000s. The Intranet has become what it always conspired to be – a true work tool employees can use to be more effective and drive greater results for an enterprise.
But most attempts at portals, whether it’s used as a source of communication, or a brand resource library, fail spectacularly. Here are some common reasons portals don’t live up to their potential.
Excluding the end user from the process- Portals are underestimated in what they can do and how they can improve organizational effectiveness. This leads to a portal which is forced upon users and adoption suffers as a result. Ensure your users are interviewed, their requirements are addressed, and they get to review design artefacts such as wireframes, visual designs etc. This does two things: the design becomes better, but more importantly it guarantees wide-spread adoption.
Avoiding the power of social – Most enterprises want to empower their employees but a common pushback is when anything social is encouraged – the concern is that the client will have to moderate and pull down inappropriate behavior. But getting back to point 1, about incorporating your users into the process, it's important to understand that trusting your employees to use social professionally is an important aspect of successful adoption – your employees were hired for a reason, let them use the tools to be effective.
Ownership - It is very important that the Intranet is owned internally by the client, and by the right person. If for example the portal is used to manage a CRM aspect to the business, Customer Relations should own it, if its for Internal Communications, Corporate Affairs is the right choice. Identifying early who owns the Portal is the most important first step in delivering a successful project.
Physicians are terrible patients – Often enterprises attempt to define the user requirements internally and outsource the visual design; often due to portals being seen as low level projects because of a lack of understanding of their true potential. What happens is a consensus, light, opinion on what’s right for the employees rather than a deeper, objective understanding. Fellow employees internally designing a work tool tend not to think beyond the scope of the knowledge of their work environment. Choose a vendor who can act as your collaborative partner, enhance your vision, and execute well.

Saturday, September 12, 2015

Inserting design into the DNA of your company

Many clients ask our design team on ways of inserting design into their product based companies. Many companies tack on design rather than take a deeper look on how to leverage it. But this isn’t quite the right strategy, and this tactic is often used because they see their competitors doing it.
Why do I need design as part of my company DNA?
If you sell a product, or a service, design matters. If you have a customer interaction with your employees, design matters. The best design is the one you don’t see – the feel of a well crafted car, a checkout at an airline that’s seamless, calling a customer service center that doesn’t frustrate you – design ensures that every experience or touchpoint you have as an enterprise is delightful, smooth, engaging and builds your brand. Steve Jobs was asked how he was going to bring Apple back to its former glory when he returned as CEO – the answer he presented to the board : I’m going to use design. You want more customers, or happier employees, or a stronger brand – you use design. This is why McKinsey consultancy now has a design arm, or why Capital One partners acquired Adaptive Path. They understand the value and ROI design brings to their company. But like any merger, integration is the key.
But what does design actually mean?
Design isn’t just pretty pictures. It isn’t about explaining the difference between a UX and UI designer (which I will save for another post). Design is a philosophy that must be woven into the fabric of your company in order to grow and evolve your company into something greater. Design is an attitude – wanting to create beautiful, elegant products that people not only find useful, but love to use. Design can also impact beyond the physical (product design) through to the digital (interaction design) to the more ephemeral feeling of a smooth process (system design). It makes things better, stronger, elevated.
You’re convinced, so how do you get design into the company. There are a couple of simple steps that can bring a new mix of energy into your company to evolve your business plan.
Do a design prototype (you can find more information about that here). Doing beautiful visual concepts of a high value piece and then placing on a device gives the feel of the designed experience, and begins to change the conversation. Its low-cost, visionary, and excites people. Design is an opportunity to overcome preconceived roadblocks – it’s a problem solving discipline that reveals the real potential of your business.
Present the value of design to the executive team – A pretty bold move, but you must explain a hard return of putting design in place. Examples can include comparative results with a similar company that uses design, cost-benefit analysis, etc. Cultural change must come from the top so executives need to be bought-in.
Design externally first, in order to create the change internally – what this means is that by redesigning highly visible touch-points such as your logo, brand, website you can effectively rejuvenate the company and build excitement for design as part of the company. This can be done with an external vendor, but ensure that vendor is a partner who can train your team on how to use the design process to their advantage.
Either become, or hire, an executive dedicated to a design position, with an equal vote in the direction of the company. One mistake large companies do is have the Head of Design report to a CIO or a CMO, but this relegates design to only one section of the company, not across the entire organization. C level design officers make a statement not only to your customers and to your employees, but act as an an incentive to create the change required, rather than default to another skill-set (I highly recommend this book about the Design Executive) .
BlueMetal has gone through its own period of transformation, starting as a small technical architect led firm to become a full service solution consultancy. Design motivated that change and we can talk with you in detail on how we did it. It wasn’t always easy, but the results have been outstanding for our business. We often partner with clients to not just execute on a highly visible project internally, but to help mentor that client on ways to get design part of their culture. For further details contact horganjames@gmail.com

Thursday, September 10, 2015

Is the Laptop dead?

Back in late 2009/2010 before the launch of the first iPad I did a series of articles on what the design could potentially be (you can find my concepts before the launch here, a feature wishlist, and a discussion on whether the iPad should have a stylus). As a side note you can also read my scarily accurate prediction of TV which we will discuss in my next post on the Internet of Things.
rendering
After the 2010 launch I was disappointed in the iPad (essentially a large iPhone) but today I am little more excited as the iPad Pro edges its way to fully replacing the laptop. Though there are some flaws – a pencil that sticks out perpendicular to your tablet when charging presents an ergonomic problem – it’s a step in the right direction.
I initially hypothesized that the iPad would be essentially a MacBook pro without a keyboard, and slowly but surely the iPad Pro is becoming that original concept, 5 years later.  So does that mean the death knell for the MacBook for the average user? I believe so, but some other things need to happen culturally before we start adapting tablets as laptops:
ipad-pro-1200-1
iOS replacing OSX – or in general, the majority of users not needing an OS at all. Many tasks traditionally done on laptops: reports, word doc, browsing, can all be done on a tablet – but there is a psychologically barrier of a generation letting go of the archaic concept of files, folders, etc. and letting everything be in the cloud. Expect the MacBook to be a backup drive for most folks who do not require a heavy CPU for the majority of their tasks. The follow through feature between iPad and MacBook certainly helps that transition.
A redesigned experience – not just visually, but more from the UX. The advantage of a laptop OS is the applications within easy (but not invasive) reach, and the ability to have multiple windows. This type of paradigm should be possible in the iOS world but requires a rethink in order for users to experience both the mouse driven and touch experience when the Pro is docked/undocked. And in landscape or portrait mode, the experience must be seamless.
Perception of professionalism – this is the reality, if people see you on a tablet, they just assume you are watching a movie or playing a game. It’s a weird catch 22 which has held the iPad within the grasp of  a traditional laptop, never being seen as a work tool in its own right, but a periphery. The 3rd device that Steve Jobs originally pitched has become a legacy which now hurting its evolution. Certainly offering themes in iOS for the professional rather than the default candy color icons might be a step in the right direction.
Where’s my mouse?  You simply cannot beat the mouse for precision pointing and clicking on a user experience. Its that last bastion of comfort that business professionals need to start viewing the iPad as a meaningful enterprise device.
There have been a few attempts for this integrated tablet/laptop experience that uses apps and a browser to function, not a desktop – the Chromebook, the Surface – but each one has not been a hit the way the iPad Pro potentially could be if its takes the next step in evolution.

Tuesday, September 8, 2015

Data Visualization Tips

With data aggregation becoming easier and faster, professionals have to be able to make decisions rapidly. Problems arise in the analysis and display of data, where some insights can be missed. When visualizing your data, three things should be considered:
Less is more: Often the instinct is that once we’ve gathered all the data, it's important to show ALL of it. But understanding the context of what you’re seeing, coupled with the context of the needs of the the person viewing the data, is vital to design a visualization that gives powerful insights. A great example is our work with an energy company. The instruction from the operators who were viewing this data on a wallboard (or digital wall) was: "it needs to be red, green and yellow," which is a common statement when users are asked how they want to see their data. The problem is that a wallboard full of red indicators has an ergonomic component – its impossible to tell how to prioritize what’s bad and what’s really bad unless you have months of experience working with the data. Instead, working with the operators, we learned what was the key reason that motivates them to examine a piece of data in detail: deviation from average. So, we decided as a group that the more something deviates from its average, regardless of whether its good or bad (which is subjective anyway), the brighter we made the text. In this way, operators could immediately discern which pieces of information they needed to pay attention to and examine in more detail on their own desktops. In this way, we saved the operators time to focus on the items that matter and become more effective.
Screen Shot 2015-08-25 at 3.29.54 PM
What is important to the user: Often, data is simply accessed, but not necessarily leveraged in a way that is meaningful to executives. Your data platform is something that needs to be designed by your own specific needs and what you hope to gain as a business. For example, with a financial client we worked with, we could have taken the typical route of aggregated dashboards for executives – make the dashboard look great and show the big picture. Instead, we created a visualization that shows the executive both the big picture and the details at the same time by using a ‘watermelon’ metaphor – something that could be green (good) on the outside, but red (bad) on the inside. Users simply click on what KPI they want to see the ‘insides’ of. This creates an actionable tool for the executive, not simply a passive viewing experience that gives a distorted view of health that lacks real transparency.
screenshot_dashboard
Connect the dots: A piece of data on its own does not give you the full story; how that data flows through time can tell you just as much if you connect the dots. For a news media company in the UK, we created a timeline of a piece of content. As the user swipes left and right through time, they can see how that content was shared or commented on and on which social platforms via which devices. This creates a picture of the newspaper's demographics – age range, gender, location, preferred device, and preferred related content. This not only helps create a more 360 editorial coverage, but by fully understanding the consumer through time, the paper now has a powerful advertising platform by being able to place targeted advertisements based on their needs of demographic, content, and device.
Screen Shot 2015-08-20 at 12.14.59 PM
Our examples show the myriad ways data can be shown. By understanding the user, the context and  the story you want to tell, effective data analysis, and decision making becomes a consequence of good data visualization.
Note: James Horgan will be speaking in person at upcoming event in October in NYC, covering Data Visualization in the media industry. Details coming soon.

Tuesday, March 24, 2015

The Apple Watch – designed to be wanted

There's been a lot of press recently about the Apple Watch with divided opinions on whether it will be a success, with the biggest question, as yet, remaining unanswered: why do I need it? In reality, that is a question we have repeatedly asked ourselves with the majority of Apple Products.

Let’s remind ourselves of where design innovation started for Apple – the iMac in 1998
  imac    
 This iMac served a couple of purposes –
  • Remind consumers Apple is back
  • Be incredibly distinct in a crowded marketplace of beige and grey computers (note how that is very specifically called out in the advertisement above)
  • Change user perceptions of a computer as a ‘work only’ device.
The goal of this iMac was strategic – shock a marketplace filled with dreary solutions with something fresh and forward looking.
However the only thing that had changed was the hardware, the surface. Desirability of a well performing product was outweighing the ‘need’ for a higher priced computer. Similar conclusions could be made regarding the first iBook and Powerbook.
In 2000, Apple had another game changer in its new OS, OSX – a beautiful, truly graphical user interface that had some useful features attached but attracted users with its desirability to experience it over their ‘need’ for it. iTunes within OSX set the stage for the iPod in 2001.
osx
The iPod matched ‘I want it’ with ‘I need it’ by highlighting how Apple’s strategy was to drive down the cost of a song by allowing users to store more on their device:
ipodprices
And yes, that was the font Apple was using in 2001!
ipod_original
This consumer rationale coupled with an attractive and NEW way of interacting with a product created a major sweetspot for Apple – form meets function to create the killer invention and transform an industry.
This happened once again in 2007 with the introduction of the iPhone to a market saturated with grey business like models. Apple created a demand through sheer ‘I NEED THAT’ pitching of the product.
phonemodels
Remember where the smartphone market was in 2007 before the iPhone – most people were not using one, most didn’t think they needed one, and the current products were squarely aimed at business users. Most folks even balked at the price and waited patiently until they could afford one. But the iPhone fundamentally changed the way we experience email, calling and to some extent, texting. The first iPhone was also a lot more loudly designed than the current one, a way to shock awareness of it in an overstuffed market.

iphone6
The iPad announcement in 2010 was crucial in its style – while sitting in an armchair on stage, Steve Job browses news, images, videos – to show how the iPad is both a  downtime and work effectiveness tool for the person on the go. By presenting the lifestyle of the executive enjoying a high end product, iPad sold out in droves, mainly to an older market with disposable income hoping to emulate the Apple brand.
ipadchair
So how does the watch fit within this strategy? The presentation is a little trickier, with no real envisioning of how you would use it. There is no ‘lifestyle’ pitch associated with the watch, making It harder for people to imagine them ‘needing’ a watch on a day to day basis. The watch needing to be tethered to a phone is also an issue, as is battery life. I can make calls sure, go for a run, great, but have to carry my phone to get accurate readings? That’s an issue.
So why would anyone buy one? Couple of reasons:
watch
1. It is gorgeously designed. Not many folks will need one but everyone WANTS to experience one. Watch envy will be the new paradigm. In the 50s and 60s, industrial design as a field of expertise was born out of the need to ensure consumers would buy more and more products. Because products lasted so long, industrial designers would use a technique called ‘inbuilt obsolescence’ to ensure consumers would always buy the latest model. This is certainly true of Apple’s product strategy – step 1: get people noticing, step 2: get them buying, and step 3: keep them buying by updating the design and engineering for each iteration.
2. Those comments about why would I need this? It’s too expensive? The battery life? Haven’t these been comments about every new product launch Apple has done?
3. The glances – this is key. A lot of people have commented they have not worn a watch in years, as they refer to their iphone for the time. But now you don’t have to take the phone out of your pocket anymore, or unlock>weather app> look at temperature to see what the weather is like, or know what stock prices are, or news headlines. The glances are paramount in returning user behavior back to simple, natural, gestures.
4. Choosing Christy Turlington, though a little dated as a reference, is a smart choice because she can project the lifestyle – the cross between luxury, fitness and family.
christy
One disconnect in the image is of someone who is running through Africa with an expensive watch! Beautiful and expensive products are very much counter to the conscientiousness of the digital saavy  and 1% adverse millennial. This is why the lower priced models will be a success but the Edition models will be a short fad – gauche display of your wealth is not a current consumer trend.
5. The digital crown could be perceived as unnecessary, but it’s a cool way to explore a new technology with an old metaphor. Think how quaint the iPod wheel looks now.
6. The haptic (touch) feedback is HUGE, bigger than you think. You can now communicate with a person through touch, remotely. Think about that. It’s like tapping someone on the shoulder to say hi without being in the same room. It opens up a new paradigm in experiential design – imagine a watch that taps you when you need to speed up or slow down in your run, or a watch that helps the visually impaired navigate through a city.
7. The ability to know when to speed up, change direction, communicate with others using almost a morse-code technique but in a highly personal way. I don’t think that concept is fully formed yet, but the idea of a touch feedback interface opens up a new area in user experience design.
8. Above all its modularity in its design allows Apple to span the whole watch market from sports to higher end without alienating customer segments (though the Edition may cross over that line). Remember this was essentially the Swatch strategy in the 80s.
swatches
Here’s the thing, the iPhone essentially replaced the need for a traditional watch. Now the Watch is looking to reopen that long forgotten market and that’s probably why its tethered to your phone – Apple doesn’t want the Watch to cannibalize the market, in the same way the iPhone 6, being a larger screen, is now taking market share from the iPad.
The one hurdle the watch has is that it does not obviously eliminate or replace an activity to make our lives more efficient – the MacBook replaced clunky hardware, the iPod replaced carrying CD players and needing to change a CD, the IPhone replaced photo albums, desktop email, and a host of other items. The iPad replaced print and arguably created the digital magazine market.
What the watch could replace is the wallet. That certainly is a powerful and compelling NEED – eliminating the wallet and the risk of losing it is definitely a next generation experience and including biometrics and personal identification into the watch is a natural next step in its evolution.
applepayThe other thing the Watch does replace is an ergonomic one – never having to take out your phone from your pocket for minor distractions. We will find out how our user adoption with this new product informs further iterations of the Watch.
The watch needs the iPhone to work, and that is a problem.  If I still need my iPhone to go for a run, play music, make calls, scan a boarding pass or access a hotel room then the Watch has yet to replace anything and this could be the Achilles heel in Apple’s strategy. Expect in future versions that tether to be cut. But remember our original reaction to the iPhone – the battery was terrible, the 2G network was a joke, but our desire to try the product got us over those objections. Its that overriding desirability for the Watch that will see more beneficial generations of this product to come.

Friday, March 4, 2011

ipad2..........sums it up

ipad2..........ehm

Again a massive feeling of underwhelmed with the launch of the iPad2.
When the cover is the innovative part, you know something's up.
I will write a post about what i feel is the end of the golden era for Apple and how new product ideas and staying ahead of the market can keep it ahead of the game.

Monday, January 10, 2011

iPad V2 - what's coming?

This is an open question, feel free to comment!

I expect it to be similar to iPhone 4 in terms of functionality and form.

I pray it will be lighter and more of a laptop than a large iphone. An integrated keyboard with case stand would be awesome.

Augmented reality is the next big thing so i'm expecting some fun apps with a back camera.

And wireless charging? Yes please!

What do you think?

Monday, September 27, 2010

Reasons why i returned my iPad

Here is a list of the main reasons I returned the iPad. I am not the target audience as I was hoping this would be less of a third device, and more of a watered down laptop that was portable and allowed me to be productive, simple tasks well. The iPad, for now, is more of a toy.

Examples:
The iPad is not a good reading device for two points:
1) you can't alter the brightness of JUST the reading application, it affects the whole interface, and applications you would prefer to see brightly like games,
2) its fine as an e-reader until I try to read in bed, this is impossible with the iPad as, light as it is, it's just too heavy to hold for long periods of time. The Kindle wins hands down here.

The iPad is not very good at writing for the following points:
1)You can't lie it flat on a table and type. The curved back means it rocks as you type.
2)Pages is an ok application for writing, but the lack of a desktop concepts means keeping and transferring files between devices is not intuitive. The work does not follow me as easily as it should.
3) I have to buy too many peripherals, keyboard, case, to make it work as a typing device.
4) It's not bad as a keypad, but eventually hitting glass with your fingers at speed, while typing, hurts your fingertips.
5) Screenwriting software is poor at the moment - I can not use short cut keys on the keypad to navigate to various functions, which becomes tiresome very quickly.

Other points:

The iPad is dependent on the consumer having a laptop. A customer cannot throw away their laptop by buying an iPad, as the iPad has to sync to something. This is acceptable with an iPhone, but when it comes to the iPad, it feels like a cop-out.

The lack of flash really is an issue , I'm not sure why Apple underestimated this one. You only get a very underwhelming subset of Youtube videos because of this.

The iPhone 4 is leaps ahead in functionality and hardware, so waiting for iPad v2 makes more sense.

I really hope they rethink the interface and not go the iPhone route. I would love to look at the iPad Pro, a professional extension of the iPad. In my next posts I will be looking at what the iPad Pro might look like.

Friday, August 27, 2010

Why I am returning my iPad after one day of use

I thought that would catch your attention.
Read why i will be returning the iPad after just one day, coming next week.

Wednesday, April 7, 2010

Feedback on iPad

So I have decided not to give feedback until I interact with the product. My only comment was the lack of creating content and emphasis on absorbing content, but that may be a business plan to get 3rd parties to develop such applications.

Wednesday, January 27, 2010

Watching live event----ehm

So its a giant iphone meets kindle...............initial reaction is disappointment. Will watch the whole thing and give my feedback

More concept images... T - 1m to reveal!






























I've included some more images of the rendered concept just before the launch of the real, will be interesting to see what the reality will be! Can't wait!

Tuesday, January 26, 2010

Presenting the MacProTouch...or the iPad!




Here is an initial concept rendering of the iPad (due to be unveiled for real in two days!). You'll notice a few features:

The two way camera described in the post below is shown here, with the camera facing down. I thought this would be a perfect place to show the apple logo, which is slightly raised, and gives the user grip to quickly turn the camera over to face them.

We described the ports and buttons before, so I quickly highlighted them here. The key is minimal. Two USB ports, one power cable port (see my concept about a wireless plug) and only one socket for a mic/headphone combination (why do you need both anyway?).

The home button and power on/off button are combined. How? Simply holding the button for more than a few seconds will call a command on the interface to verify shutting down the iPad.

Also note the aluminum backing of the iPad (I will render the back of this tomorrow to show some potential features)

Last but no means least, note that the iPad interface rotates as you rotate. You can type/paint/draw in landscape or portrait mode. The interface is so sensitive it can pick up the lightest stroke of a brush, as well as changing the nature of the drawn stroke depending on pressure.

This is my initial rendering. Over the coming weeks, I'll be posting renderings of how I think the interface might work!

Till January 27th!

iPad camera.......AND video chat


While currently modelling my idea of what the MacProTouch (or the iPad) might look like, one thing really struck me, having a camera at the back and at the front might seem messy. So i came up with an idea of a dual function swivel camera. The image below shows the iPad in profile. Imagine you are video chatting to your friend and suddenly you see something in the street that you want to share with your friend, real time. No problem, simply touch the camera, and swivel it to face the back of your laptop. They can now see exactly what you're talking about, while you can enjoy their reaction on your iPad!

I really love this idea because its simple, multifunctional and has a relevant affect on people's lives in how they interact with each other. It also combines a camera and video chat, two tasks typically treated separately, because one faces the user, while the other faces what the user is looking at.

Now your Apple swivel camera can do both!

Monday, January 25, 2010

Only 3 days left!


When I started this blog 6 months ago, it was simply a design excercise for me. I certainly didn't think an a tablet version of the iphone would be ready so soon, but rumors are spreading that on Jan 27th, Steve Jobs will unveil such a device.



Here are some of the things I hope to see:

  • A camera that can swivel to either face the user and help with video conferencing, or face the back to take large pictures and videos.
  • An interface that has zero buttons, or physical keyboard. I really want to see a true tablet that i can type on, paint on, and sketch on.
  • A simple elegant form factor, with minimal port and plugs. (however i dont want to see a form factor with absolutely no chance to plug in peripheral)
  • I do NOT want to see a large scale version of the iPhone, I think this is very unimaginative.
  • A wireless plug. Tethered to the socket because of the charger cable seems dated now, we receive information wirelessly, why not energy?
  • Gestural commands. I should play 'charades' with my laptop - make a typing motion on the iPad and the keyboard comes up for example. No more F5 or F10.

These are just some of the thing I hope to see. Above is an image from a concept from iLounge. Personally I hope they don't go this path - it seems to be peripheral hell!

Cannot wait, in the meantime expect a concept of my own over the next few days.

Tuesday, January 19, 2010

Collaborative sketching

Sketching, and white-boarding, are great techniques for creating entirely new concepts. But brainstorming always seems to need people in the room.

Ok, so we have LiveMeeting, but it usually involves a tag team approach (i add content, then you do, then i do, then you do, etc etc). If everyone in the live meeting, in different places in the world, could add content to the same document (and by document this could be excel, word, or a painting, or a sketch. Suddenly conceptualizing becomes a team effort. There is no concept of individual control, everyone can contribute.

I think about personally how i would use this in my world. A great example is having my writing reviewed by an editor. We can work together on the same app to edit at the same time, speeding up our work. Or I am brainstorm a new product idea with a client, the client can now get involved in adding his own input to the sketch.

In a touchscreen world that users can interact with using pencils and paintbrushes, suddenly talent can be shared and vision expressed more intuitively. Precision white-boarding allows all users to connect their brain to the task at hand, without technology enforcing a new way of doing a basic task - collaborative sketching.

Wednesday, December 30, 2009

MacProTouch and TV


The Macprotouch could potentially change the way TV is distributed, managed, and viewed. Let's get real here, people watch tv online all the time, legally and illegally, and with the MacProTouch, TV suddenly can become a portable concept, not just something you sit and watch, but something you can watch at any time.

Think of the model of cable tv: You buy a certain number of channels, you subscribe to each channel. You never get the show you want, when you want it. You then pay for Tivo to ensure you record the right channels at the right time to get what you want?
Why not incorporate TV channel concepts using the internet?

For example, you open up your iTV on the MacProTouch, and decide to subscribe to the HBO and Movie Channel. You can now stream both channels online, a similar experience to TV, as in you easily flick between each channel while its streaming, but instead its streamed via web, not cable.

You see a repeat show of Sopranos is on, but you'll be out of the house. No problem, touch on the schedule to 'TiVo' Sopranos. Two things will happen: your MacProTouch is switched off, so the episode is downloaded into a user 'cloud', that the user can access when they switch it on. If your MacProTouch is switched 'on', the laptop can automatically download the show WHEN it happens, locally to your laptop. 'TiVo'd shows can stay online in a cloud for up to say a week if that is the user preference, which saves time and space on the harddrive.

Of course, the experience of watching TV is a bit different that watching it on a laptop, but here is where the clever part can come in. You can now watch TV as it airs on your laptop via wireless, or on a typical TV monitor via cable, AND you can hook up your laptop to your monitor (possibly remotely) to watch 'TiVod' shows on the big screen. It pleases the advertisers, cable channels, internet users et all, by tweaking the business model, not by reinventing the wheel.

Saturday, October 17, 2009

Webcam : I see you!

The Microsoft surface is unlike other touchscreens such as the iPhone in that the camera 'sees' you. It can see where your hand is, the gestures and orientation of your hand etc.
So imagine the MacProTouch can 'see you'. Microsoft research is thinking in this direction:



When you tilt your iPhone, it responds in kind, which is pretty cool for gaming.
Now imagine you don't have to tilt your MacProTouch at all. You simply face it while say standing in front of it, and by moving, you can affect what's on the screen.

Examples of this might be:

Video conferencing. You can freely move around as the camera follows you.

Gaming. A skiing game is a great example of this, by leaning to the left and right of a wall mounted MacProTouch, you can affect how the game is played.
If this was a widescreen entertainment version of the MacProTouch, imagine the experience of skiing down a virtual slope by applying correct pressure on your skis.

Creative/physical therapy: I want to discuss this topic in more detail, but imagine a virtual lump of clay on the MacProTouch screen. As the user gestures, depending on the tool he selects, he can cut, rotate, or mould the clay. It's an entirely new experience for artists, but it also opens up (along with gaming) a world of physical therapy not explored, because the movement is based on your gestures and interactions with the cam.

Iphone's don't leverage the capability and interaction possibilties of a webcam, but current laptops do come with one, so why not take this one step further with the MacProTouch.